DirectX 10 hardware appears with nary a native game in sight.
It seems more than a coincidence that NVIDIA announced the release of the first DX 10 GPU within hours of Microsoft’s Windows Vista RTM announcement. Vista marks a significant moment in the history of desktop graphics - it’s the first time most users have had a reason to buy 3D graphics cards for reasons other than gaming.
That said, the 128 parallel scalar processors in NVIDIA’s GeForce 8800 GTX (and the associated $1000 price tag) are overkill if you just want to use Aero Glass. Even if you hit the
Such high-end 3D hardware is still all about the games, and DX 10 is the means to a new level of graphical awesomeness. To drive this home Microsoft announced a pile of titles during E3 2006 that would form the Windows Vista game lineup. These titles promised new levels of ‘graphical fidelity’ thanks to the extensive employment of DX 10 (to translate into non-marketing speak - if you don’t buy the new operating system you don’t get your shaderporn).
It’s becoming more and more obvious Vista’s consumer launch date of January 30 will arrive with very little in the way of DX 10 gaming. In fact, I’d go so far as to speculate that the only DX 10 exclusive title on shelves will be a port of Halo 2, and that’s hardly a title on any PC gamer’s wishlist. Considering that the Xbox version of Halo 2 used DX8 era graphics I don’t hold much hope for Halo 2 being jaw-droppingly good looking.
It’s funny how Microsoft’s own demonstration videos seem to shirk titles like Halo 2. The most recent implementation of the saccharine ‘Windows Vista will make your life better in every way’ demo video that we have seen shows people playing World of Warcraft rather than one of Microsoft’s flagship DX 10 titles.
When it comes to demonstrating what actual DX 10 titles will look like Microsoft tends to drag out EA’s DX 10 exclusive First Person Shooter, Crysis. Crysis looks absolutely amazing, and is an amazing poster child for gaming on Vista. The only problem is that it has now been delayed to EA’s fiscal 2007 year, which means that it won’t be out until April at the earliest. The other hot looking DX 10 title, Flagship Studio’s Hellgate: London has not even left alpha, and isn’t even on the release horizon yet.
So what can owners of DX 10 hardware realistically expect when they empty their wallets and fill their hard drives with Vista? The answer is maybe some patches that add new lighting to existing DirectX 9 titles like Relic Entertainment’s Company of Heroes and Microsoft’s own Flight Simulator X.
It’s important to realise this when making a choice of graphics card right now. Native DX 10 hardware is trickling into the market, and Vista isn’t very far off. But for the foreseeable future you will be running DX 9 games. Even when the first handful of DX 10 native games arrive during next year, they will by necessity need to support the vastly superior install base of DX 9 hardware - no one is going to commit sales suicide by developing there game for a technology that is currently only supported on the bleeding edge of PC hardware.
Even if there are top-to-bottom lineups of DX 10 -based graphics cards released before Vista hits, the market is an unknown quantity for games that have been in development for many years already. People will undoubtedly be slow on the DX 10 uptake, which means that DX 10 support in games will be slow to appear.
So don’t base your hardware purchases on the perceived superiority of DX 10. Base them on how the hardware performs in today’s games - a good DX 10 card will still deliver good DX9 performance, but most people will prefer to get decent performance at a prices tag less than $1,000 - and that currently means DX9 hardware.

