Archive for November, 2006

Hold your horses: Creative has Vista drivers coming… some time next year

The almighty Creative has finally answered our questions about its minimal driver support for Vista.

Creative ignored our first and most pressing question: why it has been unable to produce stable release drivers, while at the same time graphics card maker nVIDIA has fully-supported, WHQL-certified drivers for Vista RC2. Are sound cards seriously more difficult to support than graphics cards?

Creative only recently released unsupported beta drivers for Vista RC1.

The company did, however, respond to why it hadn’t sooner released the RC1 drivers to the public.

“Creative will ensure quality and stability before releasing,” it said, adding “… there is constant fine tuning of specs on Microsoft’s part, and it is essential for Creative to re-test and fine tune.”

Microsoft several weeks ago released final code for Vista to component and software makers in advance of the November 30 launch to businesses and January launch to consumers.

When asked about RC2 support, Creative reminded us that it continues to work with Microsoft “to finetune,” saying “We will certainly release updated drivers when they are available. These driver releases are also dependent on the Vista OS release as different versions at different times may require modification of drivers.”

When queried on exactly what cards won’t work under Vista, and why, Creative didn’t exactly give us a detailed list. Instead, it said, “Creative will support [the] majority of its sound cards.”

The great unwashed minority can go suck a lemon, it seems.

So, when can we expect to see supported drivers? It reckons “… in end of the year and Q1 next year.”

Creative declined to allow its comments to be attributed to a named spokesperson at the company

The Burning Crusade - Adventures in Hellfire Peninsula and Zangarmarsh

Expansion packs are usually just a way to make more money off a popular game. The bargain tables at games shops are covered with packs that promise much but in reality deliver a few new levels and a gravity gun. There are exceptions to this rule, exceptions that are few and far between. For every Half-Life opposing forces there’s a Blood 2 mission pack lurking.

Blizzard has traditionally been one to shirk the cash-in nature of an expansion in favour of providing a compelling gaming experience. Diablo 2 Lord of Destruction and Warcraft 3: The Frozen Throne both stand as landmarks in expansion land. Rather than just delivering new content, they both feature extensive tinkering with the very mechanics of the game, and provide experiences that have evolved from the original titles.

So Blizzard’s first foray into MMO expansion territory has generated a lot of buzz. World of Warcraft: The Burning Crusade is set for release on January 17th here in Australia, and offers not only a new level cap of 70, but also an entire new world to explore, called Outlands. I’ve been spending time in the closed beta lately, getting a picture of where blizzard is taking WoW, and how Outland is shaping up as an adventuring destination.

Hellfire Peninsula

When you first arrive in outland you find yourself on Hellfire peninsula, a barren, war torn chunk of rock jutting out into nothingness. Around you a battle rages between the species of Azeroth and demons led by a giant Pit Lord. Soon you find yourself in your faction’s basecamp on the peninsula, Thrallmar for Horde and Honor Hold for alliance.

Here the extent of the changes to the way the game works start becoming apparent. For one, each quest hub appears to have its own faction. Those familiar with the game will know the pain of grinding reputation with factions, thankfully this new structure means the simple act of questing and killing things along the way really kicks your reputation along, and means you don’t need to focus on a handful of repeatable quests to get your levels up.

Hand in hand with this are reputation-based rewards from vendors, ranging from armor to patterns to consumable, there are a wider range of rewards than those seen in the game currently. A certain level of reputation is needed to get the key to enable ‘heroic mode’ in the areas dungeons (but more on them later).

Questing is by and large the same ‘go and kill X number of scarily named bad dudes’ interlaced with ‘go and get X piece of anatomy from monster Y’ mix you know and love, with some twists added for fun. The bombing run missions in particular add a new flavour to levelling.

One very noticeable by-product of the levelling process is the quest rewards. The first few quests give some excellent items for all classes, and even the immaculately geared will think long and hard about replacing some of their hard earned raiding gear with these rewards.

Besides being a zone for levelling and questing, Hellfire Peninsula also features several dungeons. These dungeons are contained within Hellfire Citadel, which forms the centrepiece of the zone.

Hellfire Ramparts and Blood Furnace

Finding a group to do these 5 person dungeons with is made easier by a revamped looking-for-group interface. This is an area where WoW has always fallen short, and previous attempts to create a system for finding groups have been largely ignored by the player base. The new system is quick, simple, and has already found me some excellent groups.

As part of this revamp, Blizzard has changed ‘meeting stone’ from a place where you interface with the looking-for-a-group system to a summoning point. All you do is click on a group member, click the stone and have one other person click on the portal that appears. This reduces the frustrations of waiting 20 minutes for someone to get to the entrance of the dungeon and is a very worthwhile addition to the game.

Hellfire Ramparts is the introductory dungeon for The Burning Crusade, and I found myself learning a lot about the class changes. I play a warrior, with pretty high-end gear, yet still I found it incredibly hard to keep the mobs under control. Both Paladins and Druids are now well equipped for tanking roles, and damage classes are capable of so much raw damage that it involves a rethink of methods. This leads to a more dynamic experience in dungeons, where crowd control becomes much more important than before.

Trying to keep the nastier mobs under control while the others were feared, frost nova-ed and otherwise kept busy was a refreshingly different experience, and one that kept the entire group busy. In the few runs I’ve done through ramparts it’s never quite been the same experience twice, and while the bosses are of a difficulty level befitting an entry level dungeon, the items that have dropped from them have been exceptionally good quality, better than raid gear in some cases.

Of slightly higher difficulty is the next instance, Blood Furnace. This keeps the trend of fairly short, 3 boss dungeons that start with Ramparts. Featuring some very different kinds of enemies, blood furnace is full of a mix of orcs and demons, with some tricky trash mobs leading to interesting boss encounters.

The first boss, the maker, is eminently unforgettable in his present state, however the other two fights are fun. One is a giant floating eye thing called Broggok that has a few tricks up its sleeves, including a pre-fight endurance test where the group is attacked by waves of orcs. The final fight is against a pack of warlocks, and involves the group thinking and reacting rather than just killing.

One very interesting thing about the loot in blood furnace is that a lot of the items are rare quality but with sockets for jewels created with the new jewelcrafting profession. There also appear to be a much wider range of items around, with care given to include things suitable for all talent builds, and not just the clichéd roles most classes get forced into.
There are other dungeons in Hellfire Citadel, Shattered Halls and Magtheridons lair, however these are max level dungeons, so it’ll be a little while before I’m ready to partake.

Zangarmarsh

To the west of Hellfire peninsula lies Zangarmarsh, a zone that has already captivated me. Essentially an otherworldly swamp, Zangarmarsh is in an ecological crisis brought on by the effort of the Naga in Coilfang reservoir. It is a beautifully haunting zone, with huge mushrooms growing skyward over a blue-green tinged landscape.

There are loads of quests, largely revolving around investigating the death of areas of marshland. After spending two levels on and off questing in Zangarmarsh I still enjoy the feeling of purpose in the zone. I’m also a herbalist, and Zangarmarsh is loaded with strange plants to pick, and even some mobs whose bodies can be ‘herbed’ much like animals can be skinned.

The main faction in Zangarmarsh is Cenarion Refuge, and missions quickly start driving reputation levels up. The rewards are varied, and include access to buffs that work only in Zangarmarsh once you hit friendly. To the west are also the mysteriously Smurf-like Sporelings, with whom you can gain rep as well.

I’ve yet to venture into the instances at Coilfang Reservoir (beyond a very brief period where I wandered in to the level 70 instance there), but similar to Hellfire the quests are pushing me in that direction.

It’s what has impressed me most about the expansion so far - the zones all feel like they have a purpose to them beyond just levelling up. Much like the Alliance level 10-20 zone Westfall has a building storyline about the Defias brotherhood, both Hellfire Peninsular and Zangarmarsh are their own microcosms within the greater burning crusade story arc.

And now on to Terokar forest, beyond the city of Shattrath (which is already being abbreviated to ‘Shat’ by players - you’d assume Blizzard would think of these things when naming). Keep an eye out for the continuation of my adventures over coming weeks.

Lots missing in Vista’s Media Center

I now have my hands on an official RTM copy of Vista Ultimate — the same code you’ll be buying on your Vista PC in January. I’ve also been playing around with a swag of digital tuner cards.

I’m unimpressed with how the final version of Windows Media Center (WMC) on Vista has turned out.

It will only be available on the more wallet-walloping Vista Home Premium and Ultimate editions and I’m still confused about to what exactly the incentive with MCE is here.
Two tuner hard-limit

I discovered that even if you use DTV card drivers that don’t conflict with other brands of tuners, you can plug in as many tuners as you like. However, this has no bearing on WMC; it recognises the lot, but you are permitted to select for use only two at any one time.

So, if you’re TV-batty and wish to record two shows while watching a third, you’re fresh out of luck.
No PIP

Aside from being able to record multiple shows at once, another big reason for purchasing multiple tuners is picture-in-picture.

Well you can forget about it. Have a fancy new digital dual-tuner card that flaunts PiP support? Tough. There is no such thing in the WMC world.

If you really want it, you’ll have to bring out the usually unstable and interface-unfriendly TV tuner application that was thrown in the box at the last minute.

Poking around online, this is one of the most requested features of a future Windows Media Center. This only makes this all seem rather odd.

There is no immediately obvious reason as to why such an ordinary feature on most half-decent home theatre suites isn’t included.
No Australian tuning frequencies

In order to quicken setting up the system, tuning can be done away with on this new version, theoretically. In fact, the wizard asks to confirm not only your country but also your zip or postcode to deliver the precise set of frequencies available in your area.

Well, no. Down-under, reality takes a whiz on that neat concept, as this feature isn’t even partially available in Australia.

It gets better, though. And by ‘it gets better’ I mean ‘the franken-monster has mutilated offspring.’
No Australian program guide

The new WMC has the ability to download a program guide and use this in conjunction with the time-scheduled record function. Fantastic, but I haven’t tried it, because that’s also missing in Australia.

Sure, it’s not Microsoft’s fault, given the TV networks’ wrangle over copyright on TV guides, but it’s still no consolation for WMC users who miss out on a major piece of functionality. Meanwhile, users of Linux media centres and some dedicated PVRs are happily sucking down TV guides from a variety of unofficial sources.

Just to rub salt in our eyes, if a certain Wikipedia stub is to be believed, Australia was among the first countries in the world that had an online telly guide. This was back in 1994 on this scorched rock — you know, when electricity was still in its infancy and the 80’s thing wouldn’t die fast-enough?

A quick look over at the UK Media Center discussion forums and it appears our monarchy siblings are equally miffed.
No captions

To top off the pudding, we have closed-captions, or rather, we don’t. Neither teletext nor DVB subtitle services are supported.

What’s going on here? Considering the premium coinage it demands from Aussies, Microsoft ought to make the new Media Center worthwhile. Its representatives were unable to provide comment for this story, but we’ll keep you posted.

Sure, competing with free must be difficult, but at least match the damn features before charging.

New Portal Theme/ New Forum Theme

Hope you all like it.

Data on the go still far from cheap

These days, it seems you only have to blink and there’s a new 3G data plan just waiting to connect you to the world anywhere you go, while simultaneously lightening your wallet to a fairly ridiculous degree.

3 Mobile (aka Three or Hutchison, depending on the length of your memory) is the latest to jump on the bandwagon, this week announcing new pricing for its 3G data service and launching an Express Card version of its broadband access price as well.

While 3 scored headlines worldwide last week after launching its X-Series 3G plans — which essentially offer all-you-can-eat pricing models similar to PC-based broadband — the new prices unfortunately don’t go quite that far. The Australian launch of X-Series won’t happen until early 2007. 3 also hopes to launch nationwide HSDPA-enhanced services around the same time.

Meanwhile, 3 is dropping the pricing on its existing broadband roaming offerings, ranging from $29 a month for a stingy 200MB download limit through to $69 a month for 2GB of 3G-surfing action.

Unfortunately, there’s a fairly major catch. Those limits only apply if you’re within a 3G reception area (essentially, most capital cities, albeit with large coverage holes). Outside those areas, you can still connect via GPRS, but 3 will whack you with a whopping great $1.65 per megabyte charge once you exceed its tiny ‘national roaming’ limits.

Even on the $69 a month plan, for instance, you get just 6MB of ‘free’ GPRS access. For a travelling worker, the monthly bill is likely to be much, much higher, since it’s almost impossible to predict whether you’ll get a 3G signal or not.

The roaming approach means that most of 3’s rivals come off looking better in the broadband stakes. Vodafone charges $99.95 a month for a 1GB download cap, but doesn’t charge any extra for using GPRS, and claims that in practice it doesn’t charge for excess data except in extreme cases. Vodafone also launched a USB version of its card this week, suitable for PC Card-slot phobics and Mac users.

If you’re sure you’re going to exceed 1GB, for $129.95 a month, Optus offers a 2GB download cap.

If you want to avoid ever falling into a GPRS speed trap, then Telstra’s Next G network is the most viable option. You’ll pay for the privilege, though, with a 1GB download cap plan costing $79.95 a month for the sub-3G 256Kbit/s G Fast option, or $109.95 for the pacier Super G Fast option.

No matter how you look at it, 3G broadband remains an expensive business (and we haven’t even mentioned the $400 or so you’ll pay for the access card). However, if a company can better the existing 3 price with a genuinely national network, we suspect there’s a fortune waiting to be made.

Is dual-core better than quad-core?

Let’s hear it for the starved realm of reality.

Multiple cores are all the rage, it seems, mostly because you demand better performance — as do I, but I’d rather not subscribe to unrealistic expectations.

The mindset that more cores are better is far from the truth — this is not a simple case of raw megahertz. Whether additional cores will be beneficial depends entirely on a program’s fundamental intent.

Dividing a process into multiple threads does not mean it will simply run faster. In fact, it can run slower.

Generally speaking — and by this I mean for most desktop uses — the initial bump in performance from one to two cores is the greatest multi-core jump one is currently going to see.

Chances are high that you’re running more than one application. With two cores available among these running applications’ processes, the overall responsiveness of your multi-tasking operating system is increased.

One of the main reasons for this smoother ride is the running processes don’t need to wait as long after requesting processing time, as there’s another processor available. Quad-core isn’t needed for this.

Multi-tasking itself is also given a performance boost. This process doesn’t demand much CPU time, however, so once again, quad-core isn’t necessary.

This is why within a multi-tasking environment, as unfortunate as you think it may be, a dual-core processor is more than sufficient when the applications themselves can’t take advantage of additional cores.

Of course, where several processor-intensive applications are run at once, typically you’ll see a linear performance boost with multi-core processors, but this is heading into the realm of the workstation.

As an example, and for the sake of simplicity, let’s pretend we have a single-threaded video encoder. Using this application under a quad-core environment, you can encode four videos at once in the same amount of time as a dual-core takes to encode two videos, assuming the same video file and clock frequency.

These applications have no need to communicate with each other, so they can easily occupy their very own, dedicated core. Breaking this processing down to the individual threads of an application, which often share constantly-changing data, is far more complex.

It isn’t difficult to spawn threads left, right, and centre. It’s complex because the difficulty is in choosing the areas in a process that will actually increase performance.

There are many applications that are multi-threaded, but they don’t really see a real-world benefit from this parallelism — Microsoft Office, being one such example. It just isn’t hefty enough to noticeably benefit, as spell-checking and Clippy threads don’t exactly push a processor over the cliff (not to be confused with pushing kitchen utensils into Clippy’s eyes).

No doubt you’ve seen the quad-core benchmarks — allow me to gloat by saying I told you so: I told you so.

Ah, much better.

Synthetic, ideological tests aside, in the real world, there are currently no benefits on the desktop other than those running a workstation or a server.

The only real-world programs that are benefiting from the quad-core processors in comparison to dual-core are in workstation areas such as media encoding, or CPU-bound graphics rendering, be it 2D or 3D.

So why, then, are these applications laughing with four cores but your favourite game is barely forcing a grimace? It has to do with the nature of the data that is being processed. Most of our programs and games on the desktop are procedural, or serial in nature.

Each part of the information that these multi-threaded-friendly programs are processing is static and independent of its neighbour. As these parts are separate, a completely agnostic thread, or group of threads, can be spawned. On top of that, these types of processes are typically capable of taking up most of the available processing power of an entire core.

This leads to another problem — the need for a program to be able to optimise itself and initiate the right amount of threads based on how many cores are available.

This is much less difficult on a fixed system, such as a console, as the programmer doesn’t need to make room for greatly varying environments, be it one, two, or four (or more) cores.

An application must be threaded to support its environment. If there are too many threads available, you slow down due to a bottleneck of threads waiting for processing time, but if you have too little, you’re inherently not making full use of the available cores and, thus, an overkill CPU.

Testing and optimising for each possible multi-core environment greatly increases development time for something which may or may not have a significant performance boost. This is one of the main reasons I’m dubious about quad-core on the desktop, which is, and will be for a while, a very small niche.

So what is it in games and other applications that are otherwise resource intensive that is inhibiting them from a significant performance boost every time another core is bunged onto a system?

As I mentioned, the bottleneck is serialised commands that rely on their own or each other’s results before they can proceed. As a result, spawning off additional threads helps no one because a bunch of threads are waiting on one thread to finish its job and output a result before another can begin, ad infinitum.

See the problem? These serialised commands are not easily avoided, if at all, in our highly dynamic and procedural desktop applications.

What games have going for them, however, is a number of categorical processes, such as sound, graphics, physics, and AI. Ideally, as these processes are reasonably separable to each other, each could have its own intensive thread processing away on its own core.

In fact, Valve seems intent on convincing the gaming world that quad-core is significantly superior to dual-core because of just this. I’m not convinced that it will be that great, but I’ll be excited if proven wrong and Valve releases a game that significantly benefits from four cores as opposed to two.

What’s seemingly being overlooked is that CPUs are much less a deciding factor in the performance of games as are graphics cards. Upgrading the GPU has, for some time now, provided a far more significant performance boost over the CPU.

With stream processing picking up support on the GPU — and zipping well past the CPU for speed with its supported processing types — this only serves to make multi-core CPUs far less appealing.

Of course, if you just want to be an early adopter, that’s your choice. Unless your specific needs on a computer are at workstation-level, expect to see a dismal performance boost at best.

I won’t ever say quad-core will never be useful — one can never be certain as to where our ever-evolving processing needs will take us in the distant future. But for a while to come, outside of workstation and other niche requirements, desktop quad-core CPUs really are damned excessive.

Where have all the PC games gone?

t’s late in November, and Christmas is over in terms of game releases. If it’s not out by now chances are it’ll be delayed until next year. The inner PC user in me wants to attribute the delays to Windows Vista, however in reality Vista’s changes to the PC gaming landscape will mean very little for some time to come, and certainly does not provide a financial imperative to not release games for Christmas.

It is most likely the US launch of the PS3 and Wii keeping focus away from the PC market, which is a shame considering one of the by-products of Vista’s pretty desktop looks is that it gets gaming hardware into a lot more people’s hands. This means they can buy a game, fire it up and enjoy it, rather than try to run it only to discover that Intel has a whole other definition of ‘Extreme’ when it comes to integrated graphics.

This has left us PC gamers with a smattering of titles, some good, most average. We’ve seen stellar moments like Company of Heroes, competent ones like Dark Messiah of Might and Magic and ummm, to put it this way, asking around the office here the response was a sarcastic “That new football manager game” and “Oh, yeah, Jaws, that was good”.

Unfortunately having the most sharks ever in a game does not make it jawdropping (pun intended). The real answer is that there has been very little, in fact after asking more the only other title of note in recent months was Warhammer 40K: Dark Crusade, which is made by the same people as Company of Heroes. Hats off to Relic Entertainment for flying the PC flag while our former champions like Epic Entertainment go all console on us.

Looking forward to Christmas it looks like Splinter Cell: Double Agent, Rainbow Six: Vegas and *breathes deep* Lord of The Rings: The Battle For Middle Earth II: The Rise of The Witch King (LoTRTBFME2TRoTWK for short) are the only titles of note due to hit the PC.

As far as Christmas for PC users goes it looks like Santa Claus was mugged while trying to pay a homeless man to queue to buy him a PS3.

Redemption will come next year when some potentially groundbreaking titles emerge from development. High on our wishlist are games like Bioshock, Supreme Commander, Hellgate: London, Crysis and Command and Conquer 3. There will also be a swathe of massively multiplayer titles launched, attempting to knock World of Warcraft from its throne of incumbency, while WoW delivers a significant amount of newly minted addictive content in the form of The Burning Crusade expansion pack.

Despite the generally bleak outlook for PC gaming this Christmas, each and every one of the aforementioned titles stand out, and are laden with potential. While this year it looks like PC gamers will have to cope with concept’s like ‘sunshine’ and ‘fresh air’ by this time next year we should be happily ensconced in our darkened rooms working through a pile of highly anticipated releases.

1 shot in Conn. Playstation waiting line

Two armed thugs tried to rob of line of people waiting to buy the new Playstation 3 gaming console early Friday and shot one who refused to give up the money, authorities said.

The two confronted a “bunch of people who were in line” outside a Wal-Mart store shortly after 3 a.m. and demanded money, said Lt. J. Paul Vance, a spokesman for the state police. The new Sony consoles are selling for around $500 to $600.

“One of the patron’s resisted. That patron was shot,” Vance said.

He said the two gunmen fled, and the victim was taken to University of Massachusetts Medical Center in Worcester. There was no immediate word on the victim’s condition.

Vance said police were searching for the suspects.

Short supplies of the PS3 and strong demand led to lines of buyers, some waiting for days, outside stores across the country.

In Palmdale, Calif., authorities shut down a Super Wal-Mart after some shoppers got rowdy late Wednesday. In West Bend, Wis., a 19-year-old man was injured when he ran into a pole racing with 50 others for one of 10 spots outside a Wal-Mart. A Best Buy in Boston, aware it had only 140 of the consoles, got smart — employees gave out tickets to the first 140 people in line so everyone could go home.

The unofficial eight-core Apple Mac Pro

CNET Labs might be ahead of Apple’s product release cycle, and we likely violated our Mac Pro’s warranty, but we just had to see what the Apple Mac Pro could do when populated with a pair of Intel’s brand-new, quad-core Xeon 5355 processors.

Today marks Intel’s first official day of the quad-core processor era with the release of quad-core processors for enthusiasts (the Intel Core 2 Extreme QX6700) and for servers and workstations (the Intel Xeon 5355)–and Intel was kind enough to supply CNET Labs with a pair of 2.66GHz Xeon 5355 processors. As the Xeon 5355 is pin-compatible with the Xeon 5160 processors that came installed in our Mac Pro, we proceeded to swap out the two dual-core processors with the new quad-core processors. (We highly advise you not to try this at home! The Mac Pro case is not designed to allow the end user to perform CPU surgery–and we’ve got the cuts and bruises to prove it.) With the pair of Xeon 5355 processors installed, we booted the system back up and were greeted with eight active processing cores in both the Mac OS and Windows XP via the Boot Camp Public Beta. With the transplant successful, it was time to run our benchmarks…

Even though dual-core processors have been around for a while now, you’d still be hard-pressed to find many mainstream applications that can efficiently take advantage of both processing cores at the same time (typically referred to as a multithreaded-application). Double that number to four processing cores, and the list of supported multithreaded applications gets even shorter. Double it again to eight…and you get the idea. Some professional multimedia and scientific applications, however, are designed to take advantage of as many processors as are present–and performance will scale accordingly, based on the number of processors available.

Both the Cinebench and PyMOL tests use all available processing cores and hit 100-percent total CPU utilization on every configuration we tested. We saw a 31-percent performance increase on the Mac OS X version of the Cinebench test from the two dual-core chips to the two quad-core chips. Although we doubled the number of cores, we didn’t see twice the performance. This is for a few reasons: The quad-core chips are actually running at a slower speed (2.66GHz) than the dual-core chips (3.0GHz). Also, the extra cores introduce some additional computational overhead to the overall workload. Additionally, our “octo-core” rig is our own unsanctioned rig, and therefore isn’t benefiting from any of Apple’s special sauce, such as firmware and driver updates to better optimize the system for the additional cores.

Our multimedia multitasking test performs a QuickTime encode in the foreground while iTunes is simultaneously encoding in the background. On systems with two or fewer cores, this workload typically saturates the total CPU utilization at 100 percent. With four cores, the system hovered around 40-percent CPU utilization, but dropped to about 23-percent when using eight cores. Interestingly, the actual performance gain we saw between four and eight cores was less than 10 percent. To truly see a significant benefit from the additional cores while performing multiple tasks, you will have to perform a massively multitasking scenario–something we unfortunately did not have time to do for this story.

Our iTunes and Quake 4 tests are more representative, however, of what you are likely to see with most mainstream applications in a nonmultitasking scenario. The results for both of these tests (as well as with other apps, not shown here, such as Photoshop CS2) indicate that what influences the speed of these tasks is primarily CPU speed. Four cores running at 3.0GHz consistently outperform eight cores running at 2.66GHz. (Note that iTunes is better optimized for the Mac OS, and Quake 4 is better optimized for Windows XP.)

It will be interesting to see how long it is before Apple migrates the Mac Pro over to the new quad-core Xeon chip and makes an eight-core system publicly available. But unless you do work normally relegated to high-end workstations, perform massively multitasking workloads, or just want the bragging rights, eight cores is definitely overkill…at least for now. As more applications become available that support multithreading across multiple processing cores, the benefits of quad- and octo-cores will be realized.

System configurations:

Intel QX6700: 4 cores @ 2.66GHz, Windows XP
Windows XP Professional SP2; 2.66GHz Intel Core 2 Extreme QX6700; 2,048MB DDR2 SDRAM 800MHz; 256MB ATI Radeon X1900; 74GB Western Digital 10,000rpm SATA/150

Mac Pro: 4 cores @ 3.0GHz, Mac OS X
OS X 10.4.8; 2x 3.0GHz Intel Xeon 5160; 2,048MB DDR2 FB-SDRAM 667MHz; 512MB ATI Radeon X1900; 500GB Seagate 7,200rpm SATA/150

Mac Pro: 4 cores @ 3.0GHz, Windows XP
Windows XP Professional SP2; 2x 3.0GHz Intel Xeon 5160; 2.048MB DDR2 FB-SDRAM 667MHz; 512MB ATI Radeon X1900; 500GB Seagate 7,200rpm SATA/150

Mac Pro: 8 cores @ 2.66GHz, Mac OS X
OS X 10.4.8; 2x 2.66GHz Intel Xeon 5355; 2,048MB DDR2 FB-SDRAM 667MHz; 512MB ATI Radeon X1900; 500GB Seagate 7,200rpm SATA/150

Mac Pro: 8 cores @ 2.66GHz, Windows XP
Windows XP Professional SP2; 2x 2.66GHz Intel Xeon 5355; 2,048MB DDR2 FB-SDRAM 667MHz; 512MB ATI Radeon X1900; 500GB Seagate 7,200rpm SATA/150

PS3 Linux - The void has been filled..Full install instructions for Fedora Core 5!

Click the title to go to the page…