Destructoid: The Pitfalls of a Bioshock Sequel

2007’s Bioshock recieved almost universal acclaim from the gaming press for it’s unique form of Storytelling and excellent Art Deco style design. It has been used for a posterboy in the games as art debate and has been the catalyst for game designers to seek less linear methods of storytelling, but what are the pitfalls of a Bioshock sequels?

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